Hello. We are working on a motion sim (https://www.facebook.com/eight...). Can we get any telemetry outputs from the game?
A downloadable game for Windows, macOS, Linux, and Android
Note that the story is changed a bit in the upcoming Remaster version.
You are a resistant of the resistance group M.A.R.S. [Mars Active Resistance Squad], you must steal the plans of the Olympus mount base to prevent a war against the Earth. You and your antigrav bike are the best for this type of mission.
This game is a six degrees of freedom shooter inspired by Forsaken and Descent. You must take advantages of your zero gravity bike to solve and complete the levels. Start with a simple laser and grab more weapons to become a real war machine! Translations available in English and French!
All paid users have acccess to M.A.R.S. Extraction 2.0 Remaster. It's an enhanced version with more content (levels, story, etc.) and definitly better graphics. It's optimized for VR with new confort options.
Built for Virtual Reality
The game supports 4 types of HMD
- OSVR HMDs
- Oculus Rift
- OpenVR (HTC Vive)
- Google Cardboard
- Gear VR
You can play with a gamepad or a keyboard and a mouse. On mobile, it's strongly recommanded to use a bluetooth or USB controller but a touch controller is enabled by default if no gamepad is connected.
The ALPHA version allows you to play using a 3DRudder or your VR controllers.
Free vs Paid
The Free version is a demo that contains three levels, ads, and few limitations. The paid version is updated frequently, it'll contains more level in futures updates as well as cool features.
All paid users have access to M.A.R.S. Extraction Remaster, which contains more features, levels, etc.
Thanks for playing !
M.A.R.S. Extraction is a game initialy created during the #7dfps challenge (from 11-8-2014 to 11-15-2014).
|Published||Nov 14, 2014|
|Platforms||Windows, macOS, Linux, Android|
|Tags||3D, 6dof, FPS, Local multiplayer, Oculus Rift, osvr, Sci-fi, Virtual Reality (VR)|
|Average session||About an hour|
|Inputs||Keyboard, Mouse, Gamepad (any), Joystick, Oculus Rift, OSVR (Open-Source Virtual Reality), HTC Vive|
|Player count||1 - 4|
In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
- M.A.R.S. Extraction Remaster Edition with Alpha Acccess!50 days ago
- What about M.A.R.S. Extraction 1.2Aug 18, 2017
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hi, thanks for your interest! No output right now but it's easy for me to do that. What do you want exactly? Rotation, velocity? Please contact me at comte.yannick(at) gmail.com
Hello there! I am trying to play it using a gamepad on my pnone (moto x 2)with no success. Do I need to do some special configuration that I am not aware of?
There is the list of supported gamepad on Android
* Amazon Fire Game controller and remote.
* Android TV controller and remote.
* GameStick on itself and on Linux.
* Google Nexus Player controller and remote.
* Green Throttle Atlas.
* NVIDIA Shield.
* OUYA Everywhere
* PlayStation 3.
* PlayStation 4.
* Samsung GP20.
* Xbox 360
* A variety of Xbox 360 clones are supported.
* Some generic Android controllers are supported.
* Some generic Blackberry controllers are supported.
* Keyboard and Mouse support.
I have planned to work on an update for Android with a configurable input system. I can't work on it right now because I'm on another game project (see GunSpinning VR). But this feature will come after summer.
The source code is not available for sale, the APK is the full game for Android. Note that it's not updated, the latest version is only available for PC. I'll update the Android port later next month.
The game is made with Unity and the latest version uses the latest OSVR-Unity SDK.
What do you want to do? This game is here for players only. If you want extra licence or anything else, please contact me by mail.
Some questions about M.A.R.S. Extraction 1.8.7 Android.
We want to purchase this game for Android. Is it a source code or an APK file?
We want to update the game to the latest OSVR-Unreal plugin source. Copy the OSVRUnreal/Plugins directory to your existing game's directory, or is there anything else I should consider? was it successful?