GunSpinning VR for Oculus Quest is out!


Hi there!

It's been a while since an update was posted here. Today I'm proud to release the first version for the Oculus Quest! What has changed in a year? How looks the game now?


The long hard road to optimization

The initial version was not very optimized, mainly because of assets. The first Android versions was slow and required a high-end Android device. So I decided to change that by optimizing every assets in the game. Starting now, all 3d models have LODs (Level Of Details) and/or are smarty merged. The result is a much lower draw calls. Those optimizations makes the game really fast on PC and smooth on standalone VR headsets such as the Oculus Quest or the Vive Focus.

What have changed?

The gameplay is exactly the same but everything was improved. For instance the motion controllers are smoother now. I've also removed some components that are for me deprected. New platforms was added...

Vive Focus on the way

The Vive Focus (WaveVR) version is almost ready, I have to wait a new SDK version that fixes the inputs.. 

PicoVR release

The game is now available from WEARVR on Pico standalone headsets (G1, G2 and Neo)

OSVR support was removed

Unfortunatly OSVR is today almost dead.. The runtime still works and will work for many years. But the SDKs for Unity and Unreal are totally outdated. I don't want to give you a degrated integration because SDKs was not updated. To be more precise, Unity 2018 have removed a feature that was used by the OSVR's rendering plugin allowing it to use the Unity.XR subsystem. It's sad because starting Unity 2018 OSVR users have to use a dual camera setup, which is a pain to manage for developers, but also a performance killer. Since Unreal Engine 4.22, the OSVR plugin was dropped..

I asked if the OSVR team have plans to make it OpenXR compatible, but it doesn't seems to be a priority. So if you're an OSVR user, I recommand you to switch to Windows Mixed Reality / Oculus Rift or Oculus Quest.

I can (and want to) add support again if the OSVR SDK is updated to Unity 2019+ and can work with Unity.XR.

NoloVR support was removed

Now that the Oculus Quest, the Vive Focus and other standalone headsets are out the NoloVR support have less sense

Where are the other versions?

It's coming in few days, everything will be upgraded to the 2.0 branch. 

demonixis.

Files

gunspinning-vr-android-quest.zip 300 MB
Version 2.0.0 Aug 19, 2019

Get GunSpinning VR

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Comments

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Hey there I work with SideQuest at https://sidequestvr.com/#/ , i just wanted to say your game looks very well polished and ask if you had considered us as a place to post your work in the hopes of it reaching more people. If you would be interested in putting it on SideQuest We have a review system, easy installation and we would love to have your game on us as our goal is to help host and distribute games in as easy a manner as possible for both developers and users in a way Itch.io can not do alone. If you want to sell your game as is and still use us to make installation easy for users you can link a games SideQuest listing directly to Itch.io so people can buy the game on Itch.io and install through us with just a few clicks. Listing any game on SideQuest is also completely free to set up and use. If you want to know more there's quite a bit more about us at https://github.com/the-expanse/SideQuest/wiki/How-To-Submit-Games and you can join our official discord at https://discord.me/sidequestvr and ask for Shane Harrison if you have any further questions,  Also if you wish for an example of a listing currently on us using Itch integration you can see here:https://sidequestvr.com/#/app/358
in any case best wishes and we hope for the brightest of futures for you.

Hello,

Thanks, I'm working on a new update and I planned to put it on SideQuest. I've a demo version and full version (which is a paid version). I've also other games that will come to sidequest in the coming weeks (M.A.R.S. Extraction, TES3Unity and GunSpinning VR).

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That is astounding to hear, i am not sure how you plan to do it but now i am greatly personally looking forward to Morrowind  in VR in APK form, And here i was thinking GunspinningVR alone was already exciting.
I look forward to hearing more, do you by chance have any approximate release times for each of the games you have planned that are coming to SideQuest?

I don't have a release time for that. 
M.A.R.S. Extraction is in testing these days on the Quest, I've some issue with the lighting.

GunSpinning VR has already a release, but I'm working on a better update with better performances. This release is not yet ready, probably a month

TES3Unity has changed A LOT since the last release, I've some issues to fix first, performances mainly, but Unity things too, so a release date is unclear for TES3Unity.

M.A.R.S. Extraction is probably the first game that will be released. It'll be free on sidequest and itch.io. GunSpinning VR will still be a paid game with a demo verision. TES3Unity is of course free.

Thank you for the information and reply, i will add your games to the track sheet,  It is understandable that TES3Unity will take some time seeing how much of a project taking a game like that and making it VR compatible would be but i can't say i am not still excited to see more some time.  Also if you also have an approximate date for M.A.R.S Extraction it would be much appreciate, and just so you know if you have any desire to put a game on us for personal or private testing you can ask for a non public page to make a spastic game only available to you or those you share it with that can be made public when ready to properly release.

In any cases, I'll release a beta version of TES3Unity in the coming weeks/months, it's important to me to show that the game exists and it needs contributions from the community to moving forward faster. For other games, we can talk by email if you want ;)